4属性修改方法....非常简单..
下载witcher_atr_abl.lua用记事本打开后搜索到下面这段
DefAbility({Name = "Strength1", AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}, PointMax = {VP_Mod = 50}, EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7}}})
DefAbility({Name = "Strength1 Upgrade1", AttrsMod = {Damage_Mult = 1.35, EffectImmunity = {Pain = 1}, EffectResistance = {Pain_Mult = 0}, Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7}}, UsageConditions = {AlcoholLevelGE = 20}, StartingConditions = {AbilityRequired = "Strength1"}})
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
Name = "Strength1" 即 力量第一级
AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}
Damage_Mult = 1.07 攻击增加 7% 注意:1.07=7% 1.2的话就是20%了
Defence = {Parry_Mod = 7}, 格挡增加7% 这里单位又变了...数字是几就是%几
PointMax = {VP_Mod = 50}, 血量增加50点
EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7} 抗性增加
Bleeding_Mod = -7 是流血抗性 增加7%
Falter_Mod = -7 击倒抗性 增加7%
这里单位又变了..注意哦...抗性是负数增强,,,正数减弱..(一会做个提高难度的...适合觉得高难度太简单的玩家.....)
Name = "Strength1 Upgrade1", 即 力量第一级下面一个技能...也就是附属技能啦...
AttrsMod = {Damage_Mult = 1.35 同上..攻击增加35%
Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7 这里和前面有所不同..
Parry_Mult = 0.7 指闪躲-70%
Dodge_Mult = 0.7 指格挡-70%
AlcoholLevelGE = 20 血量少于20%
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
AttrsMod = {Damage_Mult = 1.8}, 攻击增加80%
UsageConditions = {VitalityPercentageLE = 50}
UsageConditions 触发条件
VitalityPercentageLE = 50 生命少于50%
Name = "Dexterity 即 机敏(敏捷)
Name = "Endurance 即 耐力
Name = "Intelligence 即 智慧
下载witcher_atr_abl.lua用记事本打开后搜索到下面这段
DefAbility({Name = "Strength1", AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}, PointMax = {VP_Mod = 50}, EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7}}})
DefAbility({Name = "Strength1 Upgrade1", AttrsMod = {Damage_Mult = 1.35, EffectImmunity = {Pain = 1}, EffectResistance = {Pain_Mult = 0}, Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7}}, UsageConditions = {AlcoholLevelGE = 20}, StartingConditions = {AbilityRequired = "Strength1"}})
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
Name = "Strength1" 即 力量第一级
AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}
Damage_Mult = 1.07 攻击增加 7% 注意:1.07=7% 1.2的话就是20%了
Defence = {Parry_Mod = 7}, 格挡增加7% 这里单位又变了...数字是几就是%几
PointMax = {VP_Mod = 50}, 血量增加50点
EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7} 抗性增加
Bleeding_Mod = -7 是流血抗性 增加7%
Falter_Mod = -7 击倒抗性 增加7%
这里单位又变了..注意哦...抗性是负数增强,,,正数减弱..(一会做个提高难度的...适合觉得高难度太简单的玩家.....)
Name = "Strength1 Upgrade1", 即 力量第一级下面一个技能...也就是附属技能啦...
AttrsMod = {Damage_Mult = 1.35 同上..攻击增加35%
Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7 这里和前面有所不同..
Parry_Mult = 0.7 指闪躲-70%
Dodge_Mult = 0.7 指格挡-70%
AlcoholLevelGE = 20 血量少于20%
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
AttrsMod = {Damage_Mult = 1.8}, 攻击增加80%
UsageConditions = {VitalityPercentageLE = 50}
UsageConditions 触发条件
VitalityPercentageLE = 50 生命少于50%
Name = "Dexterity 即 机敏(敏捷)
Name = "Endurance 即 耐力
Name = "Intelligence 即 智慧